Website powered by

Procedural Glaciers

Terrain was procedural generated in Gaea, the goal was to automatically create glaciers using a procedural workflow. The color map was generated in Substance designer.

Rendered in Maya viewport

Rendered in Maya viewport

Rendered in Unreal Engine 4

Rendered in Unreal Engine 4

Rendered in Substance Designer

Rendered in Substance Designer

Rendered in Maya viewport

Rendered in Maya viewport